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Two thirds of remaining Doom (2016) devs laid off during latest round of Xbox cuts

Xbox layoffs have hit id Software, resulting in the loss of two-thirds of the remaining developers from Doom (2016).

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3210Jul 21 10:29Jul 21 16:29 UTC

The brief

Microsoft's latest round of Xbox cuts has led to the layoff of two-thirds of the remaining developers who worked on Doom (2016). Coverage from Game Developer and Eurogamer.net emphasizes a conflict in narratives; while Doom director Hugo Martin denied reports that id Software had been gutted, current and former employees are disagreeing with that optimistic view.

Instant Gaming News reports that employees claim there are "no benefits" to being part of Microsoft following these cuts. Reports from ixbt.games note that DOOM: The Dark Ages did not fail, though coverage does not specify the long-term impact on the studio's remaining workforce.

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Quick answers

How many Doom (2016) developers were laid off?

Two thirds of the remaining developers from Doom (2016) were affected by the Xbox cuts.

What is Hugo Martin's stance on the layoffs?

Hugo Martin denied reports that id Software had been gutted.

How have employees responded to the layoffs?

Some employees are disagreeing with Hugo Martin's optimism and stating there are "no benefits" to being part of Microsoft.

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