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Rise of the Tomb Raider Nintendo Switch 2 interview: devs on bringing the game over, lack of Switch 1 version, gyro controls, more

Developers reveal the technical challenges and design choices behind bringing Rise of the Tomb Raider to the Nintendo Switch 2.

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The brief

Rise of the Tomb Raider: 20 Year Celebration has arrived on the Nintendo Switch 2. In recent interviews, developers discussed the decision to skip the original Switch hardware and the implementation of specific features for the new platform.

Coverage from My Nintendo News and ixbt.games emphasizes that the game will not run at 60fps, with Aspyr stating that doing so would require "serious compromises." Other outlets, including GoNintendo and Nintendo Everything, focus on the technical reasons for the original Switch's omission and the possibility of gyro controls. Future updates may clarify if gyro controls are fully implemented, as the current coverage focuses on developer discussions regarding the possibility of these features.

Synthesized by Newsylist from the headlines below under a strict no-invention contract. ✓ fact-checked: all claims supported by sources Updated just now.

Quick answers

Will the game run at 60fps on Switch 2?

No, according to Aspyr, the game cannot run at 60fps without serious compromises.

Why was there no version for the original Nintendo Switch?

Developers discussed the lack of a Switch 1 version in interviews, though specific reasons were not detailed in the headlines.

Are gyro controls included in the Switch 2 version?

Coverage indicates that developers have discussed the possibility of gyro controls.

Coverage (5)

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