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Top ‘Suicide Squad’ Developers Say the Flop Made Them Not Want to Make Games Anymore

Top developers at Rocksteady describe the failure of the Suicide Squad live service game as a burnout-inducing experience that nearly pushed them out of the industry.

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📍 How it ended

Developers at Rocksteady expressed burnout and a desire to leave the games industry following the failure of Suicide Squad. Some leads described feeling they were coming apart at the seams and warned that the industry is losing its way.

Rocksteady developers also settled accounts with Warner.

Epilogue added 42d ago, after coverage quieted.

The obvious questions

What did a Suicide Squad designer say about the gaming industry?

The designer warned that the industry is severely losing its way.

How did the developers react to the game's failure?

Some leads reported feeling like they were coming apart at the seams and stated the flop made them not want to make games anymore.

Were the developers expecting the game to flop?

According to Cosmic Book News, the developers were surprised by the failure.

The story so far

Lead developers for the Suicide Squad game have stated that the title's failure led to significant burnout. One designer expressed that the experience made them want to quit making games entirely, suggesting that the industry is severely losing its way.

Coverage from Bloomberg, Kotaku, and GamesRadar+ emphasizes the personal toll on the creators, with some leads describing the feeling of coming apart at the seams. Cosmic Book News reports that the developers were surprised by the game's flop.

Future focus remains on the broader implications of the live service model and the burnout experienced by the staff at Rocksteady.

Synthesized by Newsylist from the headlines below under a strict no-invention contract. ✓ fact-checked: all claims supported by sources Updated 46d ago.

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