By the end of the year Meta, formerly Facebook, will officially unveil Project Cambria, its first metaverse viewer. But well before that, Mark Zuckerberg wanted to take stock with the international press on the work done by the Reality Labs division on the merits of new technologies that will make it possible to access 3D worlds, perceiving them as if they were real.
“The metaverse will forever change the way we relate to each other,” said Mark Zuckerberg just before showing three prototype headsets. The first, codenamed Butterscotch, is endowed with a resolution sufficient to guarantee in virtual reality a vision equal to ten tenths of the tables normally used for eye examinations. Then Holocake 2, which the CEO describes as “the thinnest and lightest headset we’ve ever made and compatible with all existing computer games”. The problem with Holocake 2 is that it requires the use of specialized lasers, which are still too thick and expensive to integrate into a mass market accessory. The third device shown is a close relative of Meta’s long-awaited goggles, at least in shape. It’s called Mirror Lake, it takes up a pair of ski goggles and integrates not only Holocake 2’s technology but also the others Meta has been working on for the past seven years.
The end? Responding to what the company calls “the Turing visual test”. In 1950, Alan Turing devised the test whose purpose is to determine whether a computer is capable of engaging in human behavior. Visual testing is a way to assess whether what is displayed in virtual reality is distinguishable from the real world. “We are taking an important step towards realism and creativity. I am convinced that, if we continue to make progress, we will arrive at a future where information technology will be more and more focused on people and how they want to experience the world.”
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