Updated January 18, 2021, 3:11 pm
- An investigative journalist uncovered an alleged scandal at “Cyberpunk 2077” maker CD Projekt Red.
- 20 former and current employees are said to have testified as witnesses.
- CD Projekt Red-Chef reacts via Twitter.
With his Investigativjournalismus denounces Jason Schreier of “Bloomberg News” like to tackle the darker side of the game industry. Now the former “Kotaku“- CD Projekt Reds employee “Cyberpunk 2077” with the report “Inside Cyberpunk 2077’s Disastrous Rollout“ targeted.
The Journalist claims in it: The developers knew very well that you Game not ready for release yet was. However, they did not postpone the release. Allegedly, employees should have warned the management, given the many open construction sites a launch in 2022 makes more sense. This was just as ignored by the decision-makers as the doubts about the ability to run on the last-gen consoles PS4 and Xbox One. In addition, so the Journalist’s chargethat on the E3 2018 The demo shown was and should have been “fake” no actual insight into the game granted, as it was later experienced by the end consumer. According to Schreier, this would explain features that were later deleted.
Another Point of criticism: The decision-makers at CD Projekt Red would have it Focus more on marketing the product rather than the quality of the game itself. With crunch time and overtime, they tried in advance to meet the time pressure, so the allegations – in vain. When Witnesses Jason allegedly quotes Schreier for his claim 20 current and former employees of CD Projekt Red. However, only one person was willing to be mentioned by name: the former employee Adrian Jakubiak claims that when he was crunching, he worked 13 hours a day, five days a week.
“Cyberpunk 2077”: Not catastrophic
CD Project Red Studio Manager Adam Badowksi relates in a tweet Position on some of the allegations from the “Bloomberg” article. Regarding the claim that employees warned that a 2020 release is not realistic, Badowski countered: “You only spoke to 20 people, some of them ex-employees, and only one who didn’t want to remain anonymous – I wouldn’t call that the ‘most’ of over 500 employees.”
As for the credibility of the E3 demo, Badowski explains that it is in the nature of things that the demo appeared a year before the final game could not represent the final product – neither graphically nor in terms of content. He himself finds the finished game “much better than the demo”.
Badowski, however, too Self-criticism: The problems of the last-gen versions are undeniable, one continues to work on Improvements in the form of still subsequent patches to be submitted – especially for the PS4 and Xbox One versions, but also for PC.
Despite all the problems he was proud of “Cyberpunk 2077”, both “as a game and as an artistic vision”. In no way could the game and its development be described as “catastrophic”, he alludes to the title of Schreier’s article.
One was more humble than Adam Badowski’s reaction to the “Bloomberg” article Video by CD Projekt Red co-founder Marcin Iwinski YouTube. He and the other senior members of the studio would take the blame for it as the person responsiblethat “Cyberpunk 2077” did not completely meet its own quality standards at launch, he explained.
Unknowingly buggy “Cyberpunk 2077” published
However, one did not aware of a defective product released: “Our tests did not show a large part of the problems you experienced.” In order to contradicts he Jason Schreier’s thesis.
However, concrete improvements are more important to players than excuses or denials. Iwinski promises that – in the form of free updates, which should fix errors step by step. While further Bugfixes for PS4 and Xbox One should come soon, Next-gen gamers need patience: The Updates, which use the full capabilities of Xbox Series X and PS5, should first in the third quarter of 2021 follow, the multiplayer mode not even until 2022.
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