As Battlefield 5 prepares to celebrate its first anniversary, GameCentral is looking at the new Pacific Theater and its content for the second year.
Do you remember the arguments of Call Of Duty and Battlefield that illuminated the comment sections and forums just a few years ago? When we first looked at Battlefield 5, we found that it was an entertaining shooter that was badly lacking in content and was full of bugs. The DICE developer's first-person franchise has appealed to the press and fans alike, but a year later, it seems ripe for a new visit, especially with EA now offering an edition of the "Year 2" game.
The Battlefield 5 game of 2018 brings the conflict back to the context of the Second World War, and just like Battlefield 1 in 2016, the campaign takes the form of self-contained vignettes called War Stories. The initial launch had only three, but a fourth, called The Last Tiger, had been added a month after the launch.
The Last Tiger offers a unique perspective in the story of the game by offering the perspective of a German tank crew questioning their country's approach to the war. It's still as spectacular as ever, with vehicle-focused decors and the same great graphics as throughout Battlefield 5, but it's reaching an emotional peak in moments of quiet introspection between your teammates.
These men are cut off from their homes and have almost all lost confidence in why they were fighting. Each of them is remarkably well characterized, making it easily the best chapter in War Stories and the only thing that justifies DICE's focus on just one player at launch.
Firestorm, the game's Battle Royale mode, was introduced alongside the March Trial By Fire expansion and offers a fun, though predictable, version of the now-used formula.
The main difference is that there are only 64 players, the pace of battle is slower (Battlefield has always offered slower moves and fights than Call of Duty) and the loot is unusual. . In addition to the usual storage crates on the battlefield, there are safes that offer better loot, but take longer to open. You will need to make sure that you do not risk being slaughtered before opening one.
There is even more high-level booty at the replenishment points, which offer the familiar tug-of-war found in other Battlefield modes, such as Conquest, but with one life to live – which causes clashes between the squadrons. Perhaps even more tense is running to the bunkers on the map, which offer the best weapons, vehicles and supplies, but emit an alarm when they open.
This, combined with Battlefield's often praised weapons, which take into account bullet drop and other realistically simulated factors, gives Firestorm a unique feel, but it is unlikely to persuade the soldiers of the battle Royal to launch themselves they are not already charmed by Apex. Legends, Fortnite or PUBG.
Of course, the main attraction of Battlefield has always been competitive multiplayer play, and each of the six post-launch patches of the game has significantly enriched the initially lean range of content.
Over the last 12 months, Battlefield 5 has received new content regularly through updates known as Tides of War. The first proposed a new map and the aforementioned war story, while June's Defying The Odds expansion added new ranks to climb, weekly challenges and four more cards. The episodes in between have added new weapons, vehicles and limited-time modes, extending Lightning Strikes introducing a new cooperative configuration called Combined Arms, which works the same way as War Stories, but whose goals are multiple to be done along the way.
With three levels of difficulty, 10 large and replayable missions, and support for up to four players, Combined Arms proved to be surprisingly deep. Along with standard objectives such as killing all enemies or destroying artillery weapons, stealing documents and eliminating high-ranking personalities can be stealthily completed – thus offering a welcome change of pace with respect to race and competition. standard shot found elsewhere.
And yet, in spite of all that, it was only with the expansion of War In The Pacific last month that Battlefield 5 really felt like it was stopping. War In The Pacific is the hottest update to date. It features new weapons (including a katana), vehicles and three giant cards – with the franchise favorite Wake Island, taken from the original Battlefield 1942, due in December. The update also adds US and Japanese forces to the game, as well as a focus on air battles that did not exist before, with the Japanese Zero and American Corsair both arriving with variants of fighters and bombers.
This means that Battlefield 5 players now have almost double the content of the base game one year after launch, without costing an extra cent.
When we reviewed Battlefield 5 last year, our recommendation was clear: wait and see. Battlefield may have fallen behind Apex Legends in EA's hierarchy, but the additions here reflect DICE's passion for their franchise. All that has been added says nothing about the many bugfixes and weapon modifications that allowed Battlefield 5 to give the impression that the modern update of Battlefield 1942 should always be the same.
But this highlights the problem that remains: the total absence of new ideas. Battlefield 5 is hardly isolated for first-person shooting suites, but going back to the context of the Second World War, the problem is magnified. And yet, in the current state of things, Battlefield 5 is still a very entertaining game and it is a pity that DICE did not have the chance to leave it like that at the beginning.
Review Summary of Battlefield 5 Year 2 War In The Pacific
In short: The improvements, fixes and additions made since the launch have made Battlefield 5 a much better game, but that did nothing for the lack of originality.
Advantages: A lot of new content, with a royal battle mode worthy of mention, at least a great story to a player and tons of cards. Stunning graphics and unmatched audio design. Easy to take cheap.
The inconvenients: Firestorm will not convince opponents of the Royal Battle and many players will be gone for a long time. Still not really new ideas.
Formats: PlayStation 4 (tested), Xbox One and PC
Price: £ 59.99
Release date: November 20, 2018
Age classification: 16
By Lloyd Coombes
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