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Field test and comparison with FSR, TAA, MSAA, DLSS and DLAA

Let’s jump straight into the house with the exciting technology facts: A few weeks ago, Farming Simulator 22 was one of the first games to receive support for FSR 2.0 and is also a festival for everyone who wants to get an idea of ​​how various want to provide anti-aliasing modes. AMD’s upscaling modes FSR 2.0 and FSR 1.0 should be mentioned, or Nvidia’s DLSS including the rarely encountered “Deep Learning Uber Sampling” called DLAA. On top of that, Farming Simulator 22 offers its own temporal anti-aliasing, time-honored multisample anti-aliasing and also has resolution scaling that you can use for supersampling or to have the image scaled up again. Of course, the TAA modes can also be sharpened step by step. A variety of tools are available for pixel cultivation – time for the anti-aliasing mega test.

Farming Simulator – The graphics menu at a glance

Farming Simulator 22: Technology

The LS22 was created by European developer and publisher Giants Software. The company, which is based in Zurich and Erlangen, among other places, uses the in-house graphics engine Giants Engine 9, which is used for Farming Simulator 22 received a major technical update. For example, Farming Simulator 22 now uses DirectX 12 instead of OpenGL and DirectX 11, offers new temporal anti-aliasing, improved shadow display and parallax occlusion mapping to depict fine plastic details. The parallax mapping is for the dynamic tire tracks and furrows that you can drag into your fields. The LWS 22 also uses tessellation for coarser rock and some other elements. In our click comparison, the reason is refined with parallax occlusion mapping, the strip around the barn uses tessellation or displacement mapping.




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Farming Simulator 22 - Parallax Occlusion Mapping



Farming Simulator 22 – Parallax Occlusion Mapping

What: Giants Games




LWS 22: Parallax mapping in the foreground, tessellation behind the strip

Farming Simulator 22 - Tessellation


The engine has also received some optimizations, including texture streaming and occlusion culling. The former enables larger and more detailed environments as well as more complex and high-resolution pixel wallpapers, since the engine does not have to store the required data in memory, but can stream it in at runtime in a suitable quality. Occlusion culling eliminates the need to render geometry hidden by the level environment and objects.

The graphics of Farming Simulator 22 can be adjusted to individual wishes and performance goals with a variety of options in the graphics menu. There are many individual options, for example for different types of shadows. On top of that, there are a number of sliders available, which you can usually adjust from 50 to 200 percent, to control things like the visibility for objects and vegetation, the number of tire tracks or the level of detail of the terrain display. You can also set the number of shadow-casting lights and dynamic mirrors that appear on the vehicles’ interiors.




The vehicle mirrors in the first-person view are displayed using planar reflections



The vehicle mirrors in the first-person view are displayed using planar reflections

Quelle: PC Games Hardware





Graphically, Farming Simulator 22 has a lot to offer, but of course you shouldn’t expect spectacular fireworks. Technically, a whole range of advanced tools are used, which are often found in large-scale productions or games with the Unreal engine. In addition to the variety of anti-aliasing and upsampling methods, the game also uses some other interesting rendering techniques, including a dynamic, volumetric cloud display that interacts with the weather system and announces rain with increasing darkness. The vegetation is also well designed and equipped with a nice physics system. Windows of houses use pre-calculated cube maps based on 3D models and project their contents in relation to the camera onto the panes in such a way that a three-dimensional impression is created (for clarification, here is a technically similar example that was implemented with the Unreal engine).




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The windows of the houses use pre-calculated cube maps to simulate interiors behind the windows depending on the camera position. 



The windows of the houses use pre-calculated cube maps to simulate interior spaces behind the windows depending on the camera position.

Quelle: PC Games Hardware




Farming Simulator 22 also features changing seasons and even dynamic snow. The environment and vegetation change during the turn of the year, there are different weather conditions from clear, blue skies to rain showers and hail to snow flurries. In order to be able to credibly depict the different weather conditions, times of the day and seasons, Farming Simulator 22 uses Physically Based Rendering, the global lighting is apparently applied using environment maps or cube maps and image-based lighting – the environment and objects therefore leave a certain, strong recognize simplified light and color transmission.




Lakes and rivers are also refined by Planar Reflections.  For this, parts of the environment are recalculated from the perspective of the reflecting surface, then rendered onto a texture and this is then placed on the reflecting surface.  The LoD is slimmed down, the houses of the village in the background are not included in the reflection.



Lakes and rivers are also refined by Planar Reflections. For this, parts of the environment are recalculated from the perspective of the reflecting surface, then rendered onto a texture and this is then placed on the reflecting surface. The LoD is slimmed down, the houses of the village in the background are not included in the reflection.

Quelle: PC Games Hardware





Instead of Screen Space Reflections (SSR), Farming Simulator uses planar reflections for mirrors and water surfaces. Render these To you the surroundings again and project them onto a texture, which in turn is placed on the reflecting surface. A slightly different variant is used for the rear-view mirrors of the vehicles when you switch to the first-person perspective. These are also simplified and have a much sharper LoD. In the outside perspective, a cube map reflection is displayed in the mirrors.

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