In an interview published in the latest issue of EDGE Magazine, Lead Designer Techland Timon Smectala discussed the improved character progression system in Dying Light 2: Stay Human, stating that all skills will be a meaningful addition to a player’s arsenal.
It is very difficult to create a sequel with such an ability curve. You’ve already spent 50, 100, 200 hours increasing your abilities, and now you have to do the same from scratch. In the original, some of the skills were fillers, just setting up attributes. In Dying Light 2, every skill is game-changing. Almost everyone gives you a new ability that you can instantly test on your enemies.
The grappling hook is also different from the original, which Smectala says was a big change in the laws of physics, a bit like Spider-Man’s ability to shoot a web.
In Dying Light 2, it looks more like Tarzan’s rope. You use it to swing, and it feels more physically correct. You get the most satisfaction when doing parkour and seeing a huge chasm in front of you, but maybe there is something you can attach your grappling hook to – so you fly over to the other side of the chasm and then continue parkour. We understood this tool from the very beginning of the project and tried to find a formula that would allow us to preserve it, but at the same time make it more supportive of the gameplay, and not completely redo it.
Dying Light 2 Coming To PC (Ray-traced and NVIDIA DLSS Support), PlayStation 4, PlayStation 5, Xbox One, Xbox Series S | X and Nintendo Switch via the cloud.